Let's step back from the heavy topics like race, culture, and sex/gender for a bit and talk about the always exciting world of economics! I'm not going to get into the sexy topics of trade wars among nations or rival guilds assassinating each other's leaders to gain control of a particular region's apple production (though those … Continue reading World Building 6 – Economics and You(r World)
Tag: DM Tips
World Building 5 – Mythology and Culture
One of the goals for my new homebrew world that I'm most passionate about is to remove many of the old fantasy tropes that bring all their baggage with them to any new edition. I've talked about these in my last two World Building columns on Race and Culture. Now, I'm going to turn away … Continue reading World Building 5 – Mythology and Culture
World Building 3 – Race and Racism in Tabletop RPGs
This is more of a thought piece on how to incorporate real-world issues realistically into the fantasy worlds of our tabletop RPGs. Scholars of popular culture from Henry Jenkins to the present have long noted that we can use such conflicts in fictional worlds to discuss similar issues in our own world. Heck, we all … Continue reading World Building 3 – Race and Racism in Tabletop RPGs
Skill Checks: Success by Degree
When I started running a FantasyAGE campaign last year, I spent a lot of time reflecting on how I handle Skill Checks or Tests or whatever the system wants to call them. I know that when I first started DMing, I used a very simple metric: Pass/Fail. If the player’s roll met the requirements for passing, they … Continue reading Skill Checks: Success by Degree
It’s Not a Trap! When Less is More
I’ll start this off by stating the most basic truth: I’m not a huge fan of traps in dungeon design. I think that, more often than not, it’s an easy and lazy way to add difficulty or challenge to a dungeon. Also, it’s not realistic to have numerous doors and chests and floor panels and … Continue reading It’s Not a Trap! When Less is More
The Five Area Dungeon
This post is about dungeon crafting, and it’s based on the Five Room Dungeon model. What I’m going to offer here are a few tips on expanding that model for those who want longer, more in-depth dungeons, why I like the “Five Room” model, and a refutation of some of the main criticisms of that … Continue reading The Five Area Dungeon
Hit Me with Your One-Shot!
This post has been delayed a few weeks due to my hectic schedule over the past few weeks, but what I've been doing has helped me refine this post. For those not following my personal Twitter, I've been participating in RPG Lab's Women in Tabletop Gaming Month event. I've participated in three panels and DMed … Continue reading Hit Me with Your One-Shot!
World Building 2: Just a Small Town Tale
In my first World Building post I talked about starting small - giving your world a name, a brief history, a cosmological sketch, and then mapping out a single country. In this example, I mapped the island nation of Kalibor, home of the Elves. Now, we're going to reduce the scale even more so that … Continue reading World Building 2: Just a Small Town Tale
The Tutorial Adventure for the Tabletop
So, I’m currently in the process of working out the narrative for a new campaign for a group of players, three-quarters of whom have never played any tabletop RPG before. I’ve developed a reputation over the past few decades as a Dungeon Mistress/Game Mistress who has a knack for bringing new players into the fold … Continue reading The Tutorial Adventure for the Tabletop
World Building 1: Start Small
For this Tabletop RPG post, I want to focus on tips for DMs/GMs who want to build their own fantasy worlds. I've built my own fantasy worlds since the mid-1990s, and I've learned from my mistakes as well as from the successes of others. So, as I work to create a new homebrew setting for D … Continue reading World Building 1: Start Small